
To achive it, I suppose we need to add root pose node for default rig too. so if daz rig root transfomed, it need to be applied as blender rig transform for pose mode. Though there should be case user prefer it, but we now import pose. So when import pose, if it include root node (daz rig transform), it need to apply for pose transform, but plug in can only apply it as object transform. so all transform = pose and animation.īlender distinguish pose mode and object mode, (it depend user, some user only use z transform for hip, but x, y transform is set as root node (rig object) transform.Īnimation file or pose file not distinguish it. DAZ actually use the root node for animation or posing.

So daz do not care, root node transform is for object, or for pose. I can point out current problem which I could find.ġ_ when import pose, plug in try to apply daz rig root node transform for blender rig object.
